Developer momo5502 published a writeup on August 17 covering a month of pointing AI coding agents at the decompilation of Call of Duty: Modern Warfare 2 — and burning roughly 200 billion tokens doing it.
The headline number is the interesting part. Most agent-cost anecdotes are per-task; this is a sustained, single-project figure over a month of continuous work, which makes it one of the more concrete public data points on what long-horizon agentic engineering actually consumes.
Reverse engineering is also an unusually good fit for the agent loop: the target is verifiable (does the recompiled function match?), the feedback is tight and automatic, and the work is exactly the kind of grinding tedium a human reverse engineer would happily delegate.
It surfaced on Hacker News with 17 points and 3 comments — modest traction, so treat the writeup as a practitioner's log rather than a validated methodology.
Sources: momo5502 writeup, HN discussion